FLOWERY BRANCH, Ga. -- The Atlanta Falcons are likely to lose tight end Jacob Tamme to season-ending shoulder surgery, while the outlook for Pro Bowl cornerback Desmond Trufant and running back Tevin Coleman appears optimistic as they recover from their respective injuries.Tamme is scheduled to get a second opinion Wednesday on the right shoulder he injured Oct. 30 against Green Bay. Its highly likely Tamme will then have surgery Thursday.Were bummed for him, Falcons coach Dan Quinn said. Its a significant one. Hes been trying like hell to rehab and just not coming through like he wanted.Quinn said that is not the case with Trufant, who suffered a shoulder/pectoral injury in a 43-28 win Nov. 3 at Tampa Bay. This weeks bye gives Trufant extra time to recover before the Falcons play the Arizona Cardinals?on?Nov. 27.Hes definitely dealing with it, Quinn said of Trufant. Were hopeful that he can practice some next week. And if he can, whether its Arizona or whoever we play after Arizona, weve got to find out. Hes doing good now. Hes running and doing everything. So now we just have to see where hes at.Quinn insisted that Trufant will return at some point and the injury is not serious enough to be season-ending, even with the pectoral element factored in.You totally can [play with the injury], Quinn said. It depends on the severity of what he has and how deep. ... If it was something really significant, then he would have had the procedures done.Im trying to be mindful of him knowing that hes wanting to play. Hes going to practice hopefully some the Arizona week. And then well determine, Does he look good enough to play, or do we wait another week? And then well kind of go from there.Meanwhile, Quinn said he expects Coleman to be a full participant in practice after the bye coming off a hamstring strain. Coleman has missed the past three games because of the injury.Punter Matt Bosher, who exited Sundays 25-14 loss at Philadelphia with a hamstring strain, could be back for the Falcons next game. The Falcons have no immediate plans to sign a punter. Kicker Matt Bryant handled the punting after Bosher left the Eagles game, though wide receiver Mohamed Sanu volunteered to punt.The loss of Tamme, who caught 22 passes for 2010 yards and three touchdowns through eight games, will mean an increased role for rookie Austin Hooper at tight end with a rotation that also will include Levine Toilolo and rookie Joshua Perkins.Until Trufant returns, Jalen Collins will run with the starters at cornerback. Quinn said Collins played solid against the Eagles in place of Trufant.Giannis Antetokounmpo Bucks Jersey . Boucher previously coached the Tampa Bay Lightning and had a 97-78-20 record over two-plus seasons. 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Vin Baker Bucks Jersey .S District Court against Major League Baseball, the Office of the Commissioner and his own union, the MLBPA.The past few months have seen a meaningful surge in coverage surrounding the betting side of the esports industry, and it hasnt been pretty. Back in April, Bloomberg published a significant investigative piece detailing the scope of the Counter-Strike: Global Offensive skin betting marketplace and many of the issues stemming from that industry. This article, coupled with a public scandal involving the skin betting site CSGO Diamonds, helped spur a class action suit against Valve. Then two weeks ago, a video from prominent YouTuber h3h3Productions helped shed light on a wide array of issues, including potential fraud, related to the prominent betting site CSGO Lotto.Valve had remained silent throughout this mounting controversy, but its silence ended yesterday. Valve issued a statement entitled In Game Item Trading Update that could mark the demise of skin betting as we know it. While Valves stance seems relatively black and white, the language used in the statement leaves open as many questions as it answers. I will parse through that language to offer more insight into Valves decision and what it means for the future of betting surrounding Valve titles, including Counter-Strike: Global Offensive.Analyzing Valves statementIn 2011, we added a feature to Steam that enabled users to trade in-game items as a way to make it easier for people to get the items they wanted in games featuring in-game economies.Since then a number of gambling sites started leveraging the Steam trading system, and theres been some false assumptions about our involvement with these sites. Wed like to clarify that we have no business relationships with any of these sites. We have never received any revenue from them. And Steam does not have a system for turning in-game items into real world currency.As far as I know, this is completely true. It could be argued that Valve has supported gambling sites to a certain extent by allowing users to log in via Steam, and Valve games have certainly become more popular as a result of these sites. But that is not the same thing as receiving revenue from their operations. Perhaps more information will come to light over time to support the allegations leveled against Valve in the class action lawsuit filed in Connecticut, but I havent seen any credible evidence that contradicts Valves assertion in its public statement.These sites have basically pieced together their operations in a two-part fashion. First, they are using the OpenID API as a way for users to prove ownership of their Steam accounts and items. Any other information they obtain about a users Steam account is either manually disclosed by the user or obtained from the users Steam Community profile (when the user has chosen to make their profile public). Second, they create automated Steam accounts that make the same web calls as individual Steam users.Using the OpenID API and making the same web calls as Steam users to run a gambling business is not allowed by our API nor our user agreements.This is the crux of Valves position, and judging from the public reaction thus far, it has been largely misunderstood. It does not appear that Valve is banning third-party sites from using Steam accounts to facilitate skin betting. At least, not yet. If you run a search in the Steam Web API Terms of Use and Steam Subscriber Agreement, the word gambling is nowhere to be found. In fact, the API Terms of Use havent been updated since July 2010, before the trading marketplace was even implemented and long before skins were introduced to CS:GO in 2013 through the Arms Deal update.Instead, Valves issue seems to be with the fact that gambling sites create automated Steam accounts that make the same web calls as individual Steam users. This naturally begs two questions: Does this affect sites that use automated Steam accounts to make API calls for purposes other than gambling? Can gambling sites continue to use the API so long as they dont make automated calls?The dominant skin marketplace website, OPSkins, released a statement yesterday that it doesnt believe it is impacted by Valves statement because it is not a gambling site. While it is certainly true that OPSkins users cannot gamble on the site, it does not appear to address the fact that OPSkins makes precisely the same type of automated API calls as betting sites in order to facilitate the large volume of transactions.Meanwhile, gambling sites such as Bets.gg have stated that they will continue to operate, and intend to implement changes to comply with the ToS update from Valve. While its nnot entirely clear how Bets.ddddddddddddgg or other gambling sites could alter their behavior in order to comply with the API and other Valve user agreements, the fact is that Valves current position leaves room for them to do so.Thus, Valves statement creates a level of uncertainty that will have to be addressed. At present, its far from clear which sites will and will not be allowed to access the API moving forward.We are going to start sending notices to these sites requesting they cease operations through Steam, and further pursue the matter as necessary. Users should probably consider this information as they manage their in-game item inventory and trade activity.This is where the rubber meets the road. At the end of the day, the real impact will come from Valves enforcement, not from the statement itself. Will Valve enforce the API restrictions against all third parties, or just gambling sites? Will Valve actively monitor the situation and eliminate new sites as they arise, or will it take a more passive approach?Perhaps the biggest uncertainty surrounds whether Valve will go after all forms of gambling (including betting on the outcome of esports matches), or if Valve is targeting traditional gambling activities such as coin flips, lotteries and similar games. In its statement, Valve consistently uses the word gambling, as opposed to betting. This could be an attempt to draw a distinction between certain types of wagering activities, or it could have no significance at all.Only time will tell how all of this plays out. But from where Im sitting, there simply isnt enough information in Valves short statement for anyone to do more than speculate.Impact on the esports landscapeDespite the uncertainty surrounding yesterdays statement, its great to see Valve taking action in this area. We are rapidly approaching a critical mass of negative publicity that could have a significant impact on the longevity of the second-most popular esport in the world, as well as the interests of every party involved in that competitive ecosystem. If unregulated skin betting is allowed to continue unchecked, broader backlash and the advent of regulation from parties who do not understand our industry is inevitable.I sincerely hope that Valves statement marks the beginning of the end for unregulated, unlicensed betting sites that prey on underage users and offer no safeguards against fraud, threats to competitive integrity and much more. That being said, Im not sure today is that day.The fact that Valves statement relies on API misuse is particularly telling. So long as sites can find a way to comply with the terms of use, they may be allowed to continue operating.There is also the potential that Valves stance could be overboard, eliminating all skin-based betting, not simply the sites that operate illegally.It is often overlooked that skins offer a unique type of betting unit that could change the face of gambling as we know it. While many people buy, sell and gamble skins purely as a form of currency, skins are designed to be used, not merely held. In stark contrast to pure cash, a skin may become less valuable to a user over time while maintaining its value to another user who doesnt own that particular skin. As such, it offers the rare opportunity for gambling with reduced negative consequences for the loser. It is a fundamentally different type of gambling transaction, one that could represent a watershed opportunity for the gambling industry.I dont think it is good for anyone to simply eliminate the potential to bet using skins, and I hope Valve isnt going down this path.The problem isnt betting. The problem is unlicensed, unregulated betting. So long as it is done responsibly, betting can drive engagement and additional revenue streams, with manageable negative impacts. There is ample empirical and anecdotal evidence that shows gambling can be good for esports viewership. But that doesnt mean we should stand by and allow the fraud, false advertising and other illegal behavior that has surfaced over the past few months to go unchecked.Im glad to see Valve acknowledge that it has a role to play in eradicating bad actors. As it moves forward and enforces its position, I hope that Valve will strike the right balance between eliminating problematic behavior while permitting gambling in a legal, regulated and responsible manner.Disclosure: Bryce Blum is the General Counsel at Unikrn. ' ' '